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(Updated 17 Jul 17)

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AIDE DE CAMP-2  

POINT OF ATTACK-2

 

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VIETNAM 

TOUR OF DUTY

THE PROUD & THE FEW
 EAGLES STRIKE

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ADVANCE OF THE REICH
PACIFIC WAR

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DIEN BIEN PHU

RED VICTORY

 

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MIDEAST '67
FULDA GAP '85
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NORTH GERMAN PLAIN '85

DANUBE FRONT '85
 
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DEFENDING THE REICH

 

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JUTLAND    TSUSHIMA

GUADALCANAL

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NORMANDY    SMOLENSK  

 KHARKOV    TOBRUK '41
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RZHEV  '42
MARKET-GARDEN '44
EL AlAMEIN '42
FRANCE '40    SALERNO  '43
MOSCOW  '41 STALINGRAD'42 MINSK '44 
BUDAPEST '45

SEA LION

 

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FIRST BLITZKRIEG

SOUTHERN FRONT

 

 

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CAMPAIGN ECKMUHL

WAGRAM   WATERLOO JENA-AUERSTAEDT 

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1812       1776

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Wehrmacht: Moscow 1939

 


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1990-Present HPS Simulations

 

 

HPS Simulations and John Tiller are proud to announce the release of

THE AGE OF RIFLE AND MUSKET: 

 

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Hood v. Sherman

 

At the beginning of 1864, the Union was poised to begin its final drive into the deep South. The plan was simple: General William T. Sherman and his three separate armies with over 110,000 men, would advance south, seek and destroy the Confederate Army of Tennessee, and capture the great Confederate city of Atlanta.

However, a determined General Joseph E. Johnston was ordered to stop this invasion. Johnston's plan was also simple: fortify and defend each mile of southern territory, inflict ever greater losses on the enemy, and force them into a costly mistake.

Cleverly using the difficult terrain of northern Georgia, Johnston's plan nearly worked. But after a hard fought campaign, Sherman took Atlanta, dealing a major blow against the Confederacy.

Now you can refight the entire 120 mile march to Atlanta, or face the invaders at places like Rocky Face Ridge, Resaca, Kennesaw Mountain, and even Atlanta itself. Your choices will decide the fate of Confederacy. Fight well and bring victory to your chosen side.

 "Atlanta is ours, and fairly won"

 

 

The heart of Atlanta is the campaign system.  At each stage of a campaign, players choose from 2-4 operational decisions that will result in a tactical battle to be played out on an expansive map, providing room for maneuver. The campaign is non-linear, with both offensive and defensive operational options available to each side. Though every scenario may also be played as a stand-alone, the bulk of the scenarios are integrated into the operational/tactical campaigns, providing a high degree of replay value.

 


 

$49.95

 

 
bullet134 stand alone scenarios and 96 campaign scenarios
bullet5 different campaigns for a varied campaign experience
bulletHistoric battles include: Rocky Face Ridge, Resaca, Cassville, New Hope Church, Pickett's Mill, Dallas, Kolb's Farm, Kennesaw, Smyrna, Peachtree Creek, Ezra Church, Sunshine Church, Utoy Creek, Jonesboro, Allatoona, and Atlanta
bullet"What if" battles include: Chattahoochie River Line, Siege of Atlanta, Sherman's advance, meeting engagements, and many variants of both historical and "what if" scenarios
bulletThe largest map yet featured in the ACW series. Over 100 miles in continuous length, that's over 1,300 hexes north to south. More than 500,000 hexes in total!
bulletLarge maps and inclusive orders of battle offer unlimited possibilities for user-created scenarios.

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Enhanced engine changes include real weather changes and gun smoke effects, ability to capture, recapture, and spike artillery, increased campaign recovery rates, and more...

 

Minimum Requirements

bullet

Pentium-based 133mhz+ PC with 32 megabytes of RAM.

bullet

280 megabytes of hard drive space

bullet

Windows 98/ME/2K/XP operating system.

bullet

Win95 is not supported.


"Windows" is a registered trademark of Microsoft 


 


 

$49.95