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(Updated 22 Aug 14)

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"After the Battle of Iuka, Maj. Gen. Sterling Price’s Confederate Army of the West marched from Baldwyn to Ripley where it joined Maj. Gen. Earl Van Dorn’s Army of West Tennessee. Van Dorn was senior officer and took command of the combined force numbering about 22,000 men. The Rebels marched to Pocahontas on October 1, and then moved southeast toward Corinth."    --National Park Service Battle Summary

 

HPS Simulations presents 
 

                                      CAMPAIGN

COR

I

NTH

  Civil War Battles                           

by John Tiller                  

 

 

HPS Simulations is proud to announce the  release of Campaign Corinth, a John Tiller Game. Campaign Corinth depicts the Mississippi front of the vast Confederate offensive in the Fall of 1862 that culminated in the battle of Corinth. Defending Federal gains in Mississippi and West Tennessee are Federal Generals Ulysses S. Grant and William S. Rosecrans. Their opponents, Confederate Generals Earl Van Dorn and Sterling Price, have dreams of planting their banners on the banks of the Ohio River.


CWB: Corinth cover art


"They hoped to seize Corinth and then sweep into Middle Tennessee. Since the Siege of Corinth, in the spring, Union forces had erected various fortifications, an inner and intermediate line, to protect Corinth, an important transportation center. With the Confederate approach, the Federals, numbering about 23,000, occupied the outer line of fortifications and placed men in front of them. Van Dorn arrived within three miles of Corinth at 10:00 am on October 3, and moved into some fieldworks that the Confederates had erected for the siege of Corinth. The fighting began, and the Confederates steadily pushed the Yankees rearward. A gap occurred between two Union brigades which the Confederates exploited around 1:00 pm. The Union troops moved back in a futile effort to close the gap. Price then attacked and drove the Federals back further to their inner line."
--National Park Service Battle Summary


The heart of the game is the campaign. At each stage, players choose from 2-4 operational decisions that will result in a tactical battle to be played out on an expansive map, providing room for maneuver. The campaign is non-linear, with both offensive and defensive operational options available to each side.

CWB:Corinth Detail


$49.95

 

"By evening, Van Dorn was sure that he could finish the Federals off during the next day. This confidence--combined with the heat, fatigue, and water shortages--persuaded him to cancel any further operations that day. Rosecrans regrouped his men in the fortifications to be ready for the attack to come the next morning. Van Dorn had planned to attack at daybreak, but Brig. Gen. Louis Hébert’s sickness postponed it till 9:00 am. As the Confederates moved forward, Union artillery swept the field causing heavy casualties, but the Rebels continued on. They stormed Battery Powell and closed on Battery Robinett, where desperate hand-to-hand fighting ensued."
--National Park Service Battle Summary


Campaign Corinth contains 197 scenarios, including the historical battles of Iuka, Corinth, and Davis Bridge along with smaller actions at Middleburg, Britton's Lane, and Big Hill. Though every scenario may also be played as a stand-alone, the bulk of the scenarios are integrated into the operational/tactical campaign, providing a high degree of replay value.

 

      CWB:Corinth Decision Screen

 

"A few Rebels fought their way into Corinth, but the Federals quickly drove them out. The Federals continued on, recapturing Battery Powell, and forcing Van Dorn into a general retreat. Rosecrans postponed any pursuit until the next day. As a result, Van Dorn was defeated, but not destroyed or captured, at Hatchie Bridge, Tennessee, on October 5."
--National Park Service Battle Summary

 

CWB: Corinth 2-D map detail

Read The Wargamer's pre-release review of Campaign Corinth

Campaign Corinth supports numerous play options such as 
Play Against The Computer (AI Mode),
Play-By-E-Mail,
 and Network (Internet and LAN) Play

 


$49.95

 

MINIMUM REQUIREMENTS:
· 133 MHz or higher Pentium computer
· Windows 2000 / XP / VISTA / 7 / 8/ME/NT/2000 operating system
· 32 MB of RAM
· 250 MB of free hard disk space
· CDROM drive for installation and game play
· Windows compatible sound card
· Modem/LAN for PBEM

"Windows" is a registered trademark of Microsoft

CWB: Corinth Wide View

Visit the ACW Campaign Games Design Center

 

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