Changes for Middle East '67 1.06 - Changes for Vista compatibility. - In File Selection Dialog, it is now possible to list new scenarios based on the length of the scenario. - Change so that indirect fire is twice as disruptive to HQ units as normal. - Added new Quality Fatigue Modifier optional rule. - Changes to AT Guns including no ZOC, ability to retreat after assault, and increased disruption against hard vehicles. - Change to Rail Movement so that units in Rail Mode do not count against the total stacking in a hex, only against other units in Rail Mode. - Added new Frozen Penalty rules (see Environment section of Users Manual). - Change so that units with Hard Attack values of range 0 only have those attack values affect assaults under the optional Alternate Assault rule and not default assaults. - Changes to Heavy AA Guns including no ZOC and increased disruption against hard vehicles. - Added new Partisan unit type (see Users Manual in section on Movement). - Added Partisan reinforcement type which moves to adjacent hex when arrival hex is occupied. - Change to allow hexside ferries to convey Supply. - Change to allow Engineers to ferry supply one hex across a river so that units on the other side are not Isolated. - Detached units are displayed with their unit name in yellow. - Change so that indirect fire and airstrikes spotted by only Detached units are half value. - Split Air Strike Hex Limits into two values, one for each side. - Added new Patrolling feature to use against Partisans and for spotting. - Added the ability for an organization to receive Replacements in addition to the standard unit strength recovery feature (see Order of Battle editor and Users Manual under Combat Results). - Change so that for an HQ unit, both the actual and nominal command range are displayed in the alternate hex info area (actual/nominal), the Command Range view option uses the actual Command Range, while the Maximum Range view option shows the Nominal Command Range (see the Command section of the Users Manual). - Added ability for engineers to abandon an engineering bridge (see Engineer Menu). - (Editor) Added the ability to define a Direct AI Order. - (Editor) Added "A" hotkey for toggling Stockpile status. - (Editor) Added the ability to highlight a single unit which allows AI orders to be given to individual units. - (Editor) Added the ability to assign AI Orders to specific Operations in Strategies (See AI Order Dialog). - (Editor) Added the ability to write a scenario summary to a text file (see File Menu). - Added new Parameter Data Editor (mcparam.exe). - Added new Submap Editor (mcsub.exe). - Change so that bridge engineer companies have a lower probability of creating bridges than bridge engineer battalions. - Added current date and time to Scheduled Dialog. - Change so that Saving Movement Points will save enough points for a towed artillery unit to unlimber at the end of its movement. - Added the ability for special forces to blow bridges and damage AT trenches. - Change so that platoon units that are not combined with other platoons do not exert a Zone-of-Control. - Change so that Partisans and Special Forces can move from one enemy ZOC to another. - Change so that Special Forces are always in command and never isolated. - Added non-persistent chemical and tactical nuclear weapons. - Added ability to flag individual units as having chem or nuke weapons and for those units to use those weapons at a range of 1 or less. - Added optional rule to prevent flying helicopters and non-man-carrying helicopters from blocking the retreat of ground units. - Change so that flying helicopters and any non-man-carrying helicopters do not block supply. - (Editor) Added ability to determine units which have no on-map HQ under File Menu. Changes for Middle East '67 1.05 - Modification so that F5-F8 now affect PBEM replay speed. - Change so that units that suffer a minefield attack lose movement points equal to S / 3 of their allowance, where S is the strength of the minefield (1, 2, or 3). - Added ability to view wired bridges in Scenario Editor under View Menu. - Change so that Broken Helicopter units do not get reduced fire against them as other Broken units do. - Documented fact that units cannot recover Fatigue in Chemical hexes. - Added a new Auto Move feature that automatically moves divisions in columns (See AI Orders feature in Main Program help file). - Change so that the use of AI Orders does not invoke additional AI actions. - (Editor) Added hotkey "C" for combine/breakdown command. Changes for Middle East '67 1.04 - New implementation of DirectPlay which fixes DirectX 9 problems. - Change so that HQ units cannot initiate Digging-In. - Added total Victory Points of each side to Strength Dialog. - Added a new Storm weather feature (see the Environment in the Users Manual). - Change to move logic so that bridges can be crossed in the presence of Rubble. - Added ability to define small bridges as "Wired" and added an Auto-Bridge Demolition feature using Parameter Data values. - Added new Limited Air Recon optional rule (see Main Program documentation under Optional Rules Dialog). - Added ability to add Ferries to a scenario using the Scenario Editor and for those Ferries to be used by units to cross rivers and canals (see Hexes Menu in Scenario Editor for how to create Ferries, the Command menu in Main Program for how to destroy Ferries, and the Movement section of the Users Manual for how to cross rivers and canals using Ferries). - Added new Congestion feature which affects movement through a hex for a specified side (see Movement in Users Manual). - Added ability to designate a Corps or other organization as not being able to attach to or from (see Order of Battle Editor). - Change so that Amphibious units must be in Travel Mode and cannot be Disrupted or Broken to cross a River or Canal. - Fixed bug that prevented Air Interdiction. - (Editor) Added ability to define a Release as "Fixing" which causes units in the specified organization to become Fixed when the Release is invoked. - (Editor) Added ability to "tie" reinforcements together so they all arrive at the same time by having all reinforcements in the group after the first have an arrival probability of 0 (see Reinforce Dialog in the Scenario Editor). - (Editor) Added ability to define a reinforcement as "Check Once Daily" which causes the arrival of the reinforcement to only be checked once a day at the same time as the original arrival date. - (Editor) Added ability to determine Fixed units with no Release under File Menu. - (Editor) Added ability to define a turn that an Active AI Order takes effect. - (Editor) Added ability to define multiple AI Orders for the same organization as long as they occur on different turns. - (Editor) Added "E" hot key for toggling Fixed status. Changes for Middle East '67 1.03 - Added a new On-Map Results feature which shows combat results on the map instead on in a dialog box. Feature can be turned on/off from the Settings Menu and defaults to on. - Modification in Digging-In probability for battalions and combined companies (see Users Manual under Movement). - Added ability to change the Quality of Organizations in the OB Editor. - Added ability to flag a unit as a Demolition Unit (see OB Editor Manual and Users Manual under Engineers and Assaults). - Added ability to flag units as Low Reliability which increases their chance of Breakdown (see Movement in Users Manual). - Fix for Low Visibility Air Availability bug. - Fix for missing 3D Chemical Marker. - Added new "Sub Scenario" feature to Scenario Editor for creating sub-scenarios using sub-maps (see Scenario Menu in Scenario Editor). - Change so that SP artillery is not subject to Setting Up provided its side Setting Up value is at least 90%. - Added Fast AI Processing option under AI Menu equivalent to F8 hot key. Change so that F8 setting automatically turns of sound effects during the AI turn. This allows the player to play their turn normally with full sound effects and still have high-speed AI turns. Changes for Middle East '67 1.02a - Fix for Fatigue accumulation for combined companies. Changes for Middle East '67 1.02 - Change to Fatigue accumulation factor from 3 to 2 (see Fatigue section of Users Manual). - Added Electronic Warfare feature documented in the Command section of the Users Manual. This feature is not used in the standard Middle East scenarios. - Added Hot Key "P" for displaying the Organization Dialog. - Added Alternative Scrolling Setting for cases where default scrolling causes video display problems. - Supply Sources are now retained when the Explicit Supply Optional Rule is in effect for the purpose of determining Isolation only. - Added the ability to Shade protected reinforcement hexes (see View Menu in Main Program Manual). Changes for Middle East '67 1.01a - Ferry change so that AT-3 units can be ferried across Suez Canal. New rule allows all units of Foot movement class to be ferried. Changes for Middle East '67 1.01 - Change to Explicit Supply that Supply Units in Travel or Rail Mode cannot provide supply. - Added Find ability in OB Editor. - Fix for AI firing and airstrikes at unspotted units when Optional Rule Firing by the Map is in effect. - Added new optional rule for Programmed Weather (see Environment section of Users Manual). Note - this required a Weather.DAT file which is not provided. - Added new Low Visibility Air Unit Availability feature (see Air Power in Users Manual). - Added new "On Foot" state for mechanized/motorized infantry. See Movement secton of Users Manual for details. Players will find this very useful for scanarios in rough terrain. - Added Hot Key "Y" for Reachable Hexes. - Added additional AI capabilities in Scenario Editor. - Added Quality Modifier for Engineer Bridge Building. - Added Fatigue for airborne losses. - Change so that Fixed units can change Travel Mode. - Added ability to OB Editor to update component strength values. - Added ability to fire artillery mines in a scenario based on scenario header information. Not used in scenarios that came with Middle East '67 - Change so that units that are ferried must consist of Men (not Guns or Vehicles) in addition to movement class restrictions. - Added Air Strike Hex Limitation which limits number of air strikes possible against any one hex per player turn (see Air Power section of Users Manual). - Added View | Hex by Coordinate in the Main Game and Scenario Editor - (OB) Fix for missing recon unit picture. - (OB) Correction to OOB for Scenarios involving Alternative Arab Morale - (Scns) Fixed Campaign Scenarios of Supply Sources in the West Bank and Syria.