NOTE: Starting with this version, no CD-check is performed by the main program and all documentation is supported only in PDF format, available from the Help menu in each application. Changes to Campaign Eckmuhl 1.13 - Change so that Infantry can melee attack mounted Cavalry in Obstructed terrain. - Change so that Artillery Weather effect does not apply to Indirect Fire weapons. - Added ability to specify that releases cause the units in the specified organization to become Fixed rather than releasing them. - Added Dragoons to the cavalry types, which can dismount. - Change so that retreating units cannot overrun Skirmishers in Chateau hexes. - Added feature to award victory points for supply wagon losses. - Added ability for weapons to be defined as not having bayonets, which reduces the melee strength of the units carrying them to 1/3 of normal strength. - Added ability for artillery to be given an indirect fire capability. - Added a Supply Source feature that can be used with the optional Isolation rule to determine unit Isolation (see Supply section in Users Manual). - Added ability to put abatis and trenches in a scenario. - Added separate Bridge Movement value to parameter data. Changes to Campaign Eckmuhl 1.12 - Added pioneers to allow for repair of bridges. - New submap to extend battlefield for Hunt for Davout. - Corrected order of battle errors. - Corrected various errors in reinforcement arrival times or locations. - Further Vista compatibility fixes. Changes to Campaign Eckmuhl 1.11 - Fixes for Vista compatibility. Changes to Campaign Eckmuhl 1.10 - Implemented a minimum bridge strength requirement for crossing a damaged bridge of 50, 100, and 150 for infantry (and leaders), cavalry, and artillery (and supply wagons) respectively. See the section on Movement in the Users Manual. - Put cavalry charge factor in parameter data. - Put cavalry charge multiple in parameter data. - Put disordered movement fraction in parameter data. - Added the ability to define a unit as "Has Boats" which allows the unit to enter water hexes. - Added option to prevent defender elimination when there is no valid retreat after melee. Changes to Campaign Eckmuhl 1.09 - Added optional rule for No Op Fire Against Skirmishers. - Added hot key "K" for toggling the display of Command Range. - Added optional rule that prevents retreats from overrunning skirmishers. - (Editor) Added ability to shift units on the map (see Hex Menu). Changes to Campaign Eckmuhl 1.08a - Correction to 19April.oob Changes to Campaign Eckmuhl 1.08 - Fix for bridge movement bug. - Fix for other play issues. Changes to Campaign Eckmuhl 1.07 - Fix for replay problems caused by change in Windows. - Order of Battle corrections for artillery and weapon information, name standardization and leader faces. - Data file corrected for 8lb French batteries (Unit window display info - no game impact) Changes to Campaign Eckmuhl 1.06a - Reinstated multiple melee ability against defenders that have already been meleed against as Optional Rule for both infantry and cavalry. - PDT File changes: Updated Artillery melee and fire defense values to assure more historical loss rate. Artillery fire values and ranges were decreased to reflect period doctrine. Movement rates were decreased in some cases to allow for defender response. Command control range values were increased to better enable formations to recover from disorder. Add in Landshut.pdt file which has Random Bridge Damage value (and alternate scenario which uses this file) - Order of Battle Files: Corrected errors for artillery gun types Changes to Campaign Eckmuhl 1.06 - New implementation of DirectPlay which fixes DirectX 9 problems. Note: firewall ports have been changed by Microsoft. See: http://support.microsoft.com/default.aspx?scid=kb;en-us;240429 This implementation uses DirectX 8 method. - Reduced morale of Skirmishers by one for the purpose of Rout check. - Change so that Charging Cavalry which are continuing can move into empty hexes and can melee units which have already meleed. - Change so that Disordered units attack at 1/3 strength and defend at 2/3 strength. - Added a new Weather feature that allows for weather conditions to change during a scenario. This feature is described in the Users Manual under Weather and Conditions. Also see the documentation for the Parameter Data Dialog and the Info Menu in the Main Program help file. - Added ability to terminate AI Campaign Games using Termination Bid feature. - Added option for Division Colors under View Menu. - Changed the trip range for releases from 5 to 9 hexes. Changes to Campaign Eckmuhl 1.05 - Added On-Map Results option which causes combat results to be displayed on the map rather than in a separate dialog box. The setting can be changed on or off from the Settings Menu. - Fix to bug that allowed routing units to end up in hexes with enemy skirmishers. Changes to Campaign Eckmuhl 1.04 - Leaders, Skirmishers and Supply Wagons no longer block the retreat of non-Skirmish units, but instead are eliminated and captured. - Added ability to prevent File Saves during turn in PBEM encrypted battles (See Settings Menu of Main Program). - Increased maximum bridge strength that can be repaired to 200. - Added a random Bridge Damage feature. - Change to overrun rule so that Cavalry always overruns Skirmishers when their strength is greater than or equal to the Skirmisher strength. - Increased Melee modifiers to make effects such as flank attack more effective. Changes to Campaign Eckmuhl 1.03 NOTE: This update requires DirectX 8.1 and is not compatible with Windows 95. - Fix for graphics glitches on very large maps in 3D. - Fix for missing Branching Window in Campaign Editor under Windows XP. - Fix for crash in campaign game when reinforcement is empty. - Fix for Detached units in Obstructed terrain staying Detached. - Modified Line Movement Restriction optional rule so that it is based on parameter data and modified by quality (see Users manual under Movement for details). - Fix so that cavalry which fails its morale check prior to charging is not allowed to charge. - Fix in Scenario Editor so that Restore Units doesn't put Skirmishers at full battalion strength. - Added the ability for Pioneer units to repair Bridges. Changes to Campaign Eckmuhl 1.02 - Added two new parameter data values for use in combat results against artillery. - Change so that reinforcements do not automatically arrive in Column formation. - Change to Morale Check algorithm so that it is modified by the size of the unit being checked. - (Editor) Change so that editor will place units on the map in Column or Line formation depending on the use of the Change Formation command. Changes to Campaign Eckmuhl 1.01a - Fix to filename problem in Scenario Editor that applies to scenarios started new. Changes to Campaign Eckmuhl 1.01 - Added Artillery and Cavalry Stacking values to Parameter Dialog. - Removed Op Fire for deploying/recalling Skirmishers. - Fix for being able to melee onto bridges and into fords in line formation. - Fix for Change percentage being displayed for Artillery units in the alternate unit list information. - Fix for crash caused by resupply bug. - When a Skirmisher or Squadron with fatigue greater than fatigue of parent plus 100 is combined with parent unit, then fatigue of parent unit is increased by 100 (not 1). - Fix in Scenario Editor for not being able to place a unit exceeding stacking limits. - Now saving Bases and Flags View settings. - Change to Op Fire algorithm so that units only fire once per triggering event. - Fix for missing orchards along roads in 3D view. - Change so that changes in facing to Leaders and Skirmishers does not trigger Op Fire. - (Doc) Fix for missing documention in Scenario Editor on creating submaps. - (Doc) Fixed morale test parameter to be 25 instead of 6 in the section on Combat Results in the Users Manual.