Changes for The First Blitzkrieg 1.04 - Vista compability fixes. - Added ability to define Ferries in scenario editor. - Added ability to define Strategies and Operations which support variable reinforcements in a scenario. - In Hexinfo Area, type of port now follows its name. - In Alternate Info display, Mobile Supply units now display type of supply being provided by that unit. - Added ability to shade command range of selected HQ unit. - Added hotkeys K for shade command range and R for shade reachable hexes. - Added a new Strategic Target feature similar to Objectives (see the Quick Overview section of the Users Manual for more information). Changes for The First Blitzkrieg 1.03 - Added ability to list destroyed units (see Units Menu). - Fixed artillery movement cost when advancing after combat. Changes for The First Blitzkrieg 1.02a - Fix for Isolation flag inadvertantly being set in A/I mode (only seen when non-FOW). Changes for The First Blitzkrieg 1.02 NOTE: DUE TO EXTENSIVE CHANGES IN THE ORDER OF BATTLE, INSTALLING THIS UPDATE WILL INVALIDATE EXISTING BATTLE FILES. BE SURE TO COMPLETE ALL EXISTING BATTLES BEFORE INSTALLING THIS UPDATE. - Added new Force March feature (see Movement section of Users Manual). - Added 2D map counter display in unit picture. - Added new Headquarters feature (see Command section of Users Manual). - Added new Isolation and Morale rules (see Supply section of Users Manual). - Added Optional Rule that prevents support units (Art, AA, AT) from blocking the retreat of non-support units as a result of combat. - Added Nation Data Dialog (see Help Menu). The following changes are mainly to support future development: - Added new Defenses hex side feature that affects both movement and combat (see Movement and Combat section of Users Manual). - Added Passable, High Mountain, and Delta terrain. - Added ability to define withdrawals for specified units. - Light and Mountain Infantry pay one less than nominal movement cost in Rough terrain. - Mountain Infantry pays one less than nominal movement cost in Mountain and High Mountain terrain. - Ski Infantry does not pay increased movement cost in Snow conditions (Severe area). - Amphibious tanks pay one less than nominal cost to cross Minor and Major rivers. Changes for The First Blitzkrieg 1.01 - Added "J" hot key for displaying the Jump Map. - Fix for "N" hot key to scroll to next hex with units that have not moved or fought. - Attacking a hex unfixes all units in adjacent hexes. - Fix for "undo" crash. - Clarification that a unit must be in MAJOR supply to be able to trace an air mission from its location.