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Scenarios are included covering both Fall and Winter fighting with two
major Campaign Periods
- 2 Oct until the on set of the muddy weather brought the offensive to a
halt.
- 15 Nov until the drive ended on the outskirts of Moscow.
Campaign scenarios are included for both time periods
as well as smaller scenarios covering specific actions and what if
situations. OOB & Scenario editors are included which allow players to
customize the game to their desires. There’s no limit on the scenarios that
can be created and the sub-map feature allows the main map to be “chopped”
up into the specific size that best fits the situation.
As is the hallmark of all Tiller games, Moscow ’41
brings new engine changes to the series which enhance the campaign being
portrayed, and as always, all new features will be rolled out for free to
the previous titles in the series:
-
Added new Frozen Penalty rules (see Environment section of Users Manual).
(Added to account for the lack of preparation the Germans made for this
first winter in Russia. So as the German player you will battle the weather
as well as a growing number of Russian Units.)
-
Change so that units with Hard Attack values of range 0 only have those
attack values affect assaults under the optional Alternate Assault rule and
not default assaults.
-
Changes to AT Guns including no ZOC, ability to retreat after assault, and
increased disruption against hard vehicles.
-
Changes to Heavy AA Guns including no ZOC and increased disruption
against hard vehicles.
Moscow ’41 provides multiple play options including play against the
computer AI, Play by e-mail (PBEM), LAN & Internet “live” play, and
two-player hotseat.