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2010 HPS Simulations

 

 

HPS Simulations and John Tiller are proud to announce the release of

 

The Age of Rifle & Musket
CIVIL WAR BATTLES:

ANTIETAM

Antietam-2D-out.jpg (250220 bytes)

(Click for full-sized image)

 Antietam-2D.jpg (243092 bytes)

 Still the Bloodiest

By the end of the day, September 17th, 1862, The Battle of Antietam has been known as "America's Bloodiest day." And so it was and remains. 


Many battles preceded and followed, but none would be so costly on both sides as Antietam. No more would citizen soldiers populate both armies. Rather, they would now be known as professional veterans. For the Confederacy, the brilliance of Robert E. Lee would be needed to keep the southern army alive.
Opposing him, a series of union generals would be tried. Many would fail. In the end, George McClellan would be called upon, a second time, to save the Union. Will he succeed, or will Lee lead southern armies to victory?

 

HPS's Campaign Antietam faithfully recreates the fateful battles of 1st and 2nd Bull Run, and climaxing with America's bloodiest battle, Antietam. Many other smaller battles are also included that will help lead the way. Take charge and defend your country, whether it be North or South.

 

 

 

 


 

$49.95
 

199 stand alone scenarios and 164 campaign scenarios
3 different campaigns for a varied campaign experience, each also has a "weather variant" to choose from.
Historical scenarios include: 1st Bull Run, 2nd Bull Run, Antietam, Groveton (Brawner's Farm), Chantilly, Cedar Mountain and South Mountain
Dozens of "What if" scenarios: Including meeting engagements, cavalry fights, and equal force battles.
39 scenarios specifically designed for a tough challenge against the A/I.
Many meeting engagements using the new random hex feature. The extreme effects of FOW will be more fully demonstrated.
Large maps shared from HPS' classic Campaign Gettysburg.
Inclusive orders of battle offer unlimited possibilities for user-created scenarios.

 

Antietam-3D.jpg (219047 bytes)

(Click for full-sized image)


Antietam-Jump.jpg (100553 bytes)

Additional Features

 

Engine changes include:
Added new Optional Melee Resolution Optional Rule: Units must move and fire before melee.
Added new Artillery Ammo by Cannon Optional Rule. Each cannon fired will count as one ammo point used.
Added new Random hex and time for incoming reinforcements. Neither side will know exactly when and where new troops will arrive.
Scenario and Campaign editors are included to allow the player to create their own situations to play out. Play modes include A/I, Hot Seat, PBEM, LAN & Internet play.

Antietam-Decision-map.jpg (75531 bytes) Minimum Requirements
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Pentium-based 500 mhz+ PC

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64 megabytes of RAM

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300 megabytes disk space

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Windows 98/2000 / XP / VISTA / 7 / 8

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DirectX 9+
"Windows" is a registered trademark of Microsoft 

 


 

$49.95
 

 

 

 

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