NOTE: Starting with this version, no CD-check is performed by the main program and all documentation is supported only in PDF format, available from the Help menu in each application. Changes for Mexican-American War V1.02: - Various game engine and scenario fixes. Changes for Mexican-American War V1.01a: - Fix for dates in Texas scenarios. - Fix for two-player hot-seat weather problem. Changes for Mexican-American War V1.01: - Change so that artillery counts as 25 men for stacking purposes instead of 50. - Numerous Order of Battle and Scenario updates. Changes for Mexican-American War V1.0: - Weather - Fix for lost stragglers calculation. - New weapon.dat file for expanded weapon types. - When weapon is flagged in the PDT file ( ^ ) units equipped with such can fire while mounted. 50% effectiveness. - When weapon is flagged in the PDT file ( & ) units equipped with such can retire by prolong. - When weapon is flagged in the PDT file ( + ) units equipped with such can conduct indirect fire. - When weapon is flagged in the PDT file ( - ) units equipped with such have no bayonets. - When weapon is flagged in the PDT file ( * ) units equipped with such have "small arms" which means they have a shorter range and reduced lethality on ranged fire, but enjoy a 50% bonus in melee. - Bridge destruction. Certain bridge strengths are now required to use full hex bridges - 10 for infantry, 50 for cavalry and 100 for artillery and supply wagons. - New "Repairing" command for units that causes them to fix any bridge they are on or facing. The repair rate is 1 point per turn for 100 men or fraction. Engineer units repair at 4 points per turn per 100 men or fraction while regular units stacked with an engineer leader repair at 2 points per turn per 100 men or fraction. Use "E" for engineer units and "M" for engineer leaders in the OOB. - Alternative graphics support added so two sets of ground tiles can be used, second set goes in "Alt" sub-directory inside the "Map" folder. - Artillery now remains at 0 in a campaign if eliminated in a previous battle. - Real emplaced artillery. - Added K hotkey for command range. - Added ability to display labels using an alternate style (See Alt Label Style under Settings Menu). - Added ability to place a termination bid against the AI during a campaign. - Fix for leader replacement issue in water hexes. - Reduced counter-battery fire to 1/3 effectiveness. - A/I adjusted to refine artillery handling issues. - Gave a +2 morale modifier for units facing an embankment or stone wall hexside with a down-elevation step (i.e., units manning a defensive position). Shown on unit image as a + beside the quality rating. - Disallowed negative morale modifiers from enfilade fire passing over such a hexside except when coming from a higher elevation level. - Added background sound feature. - Added number of unseen units in arrow keys in Hex Info Area. - Added ability to display Users Manual from Help Menu. - Added ability to display a color associated with the battalion of a unit (see Battalion Colors under View Menu).