Changes for North German Plain '85 1.05 - Change so that for an HQ unit, both the actual and nominal command range are displayed in the alternate hex info area (actual/nominal), the Command Range view option uses the actual Command Range, while the Maximum Range view option shows the Nominal Command Range (see the Command section of the Users Manual). - Change so that bridge engineer companies have a lower probability of creating bridges than bridge engineer battalions. - Added ability for engineers to abandon an engineering bridge (see Engineer Menu). - Added current date and time to Scheduled Dialog. - Change so that Saving Movement Points will save enough points for a towed artillery unit to unlimber at the end of its movement. - Added the ability for special forces to blow bridges and damage AT trenches. - Change so that platoon units that are not combined with other platoons do not exert a Zone-of-Control. - Change so that Partisans and Special Forces can move from one enemy ZOC to another. - Change so that Special Forces are always in command and never isolated. - Added non-persistent chemical and tactical nuclear weapons. - Added ability to flag individual units as having chem or nuke weapons and for those units to use those weapons at a range of 1 or less. - Added optional rule to prevent flying helicopters and non-man-carrying helicopters from blocking the retreat of ground units. - Change so that flying helicopters and any non-man-carrying helicopters do not block supply. - Change to allow Battleships to fire AA at high flying aircraft. - Added new Submap Editor (mcsub.exe). - (Editor) Added ability to determine units which have no on-map HQ under File Menu. Changes for North German Plain '85 1.04 - Change to allow Engineers to ferry supply one hex across a river so that units on the other side are not Isolated. - Detached units are displayed with their unit name in yellow. - Change so that indirect fire and airstrikes spotted by only Detached units are half value. - Split Air Strike Hex Limits into two values, one for each side. - Added new Patrolling feature to use against Partisans and for spotting. - Added the ability for an organization to receive Replacements in addition to the standard unit strength recovery feature (see Order of Battle editor and Users Manual under Combat Results). - Change so that the command range displayed in the alternate hex info area for an HQ unit and the command range view option use the Nominal Command Range instead of the Modified Command Range value (see the Command section of the Users Manual). - (Editor) Added the ability to define a Direct AI Order. - (Editor) Added the ability to highlight a single unit which allows AI orders to be given to individual units. - (Editor) Added the ability to assign AI Orders to specific Operations in Strategies (See AI Order Dialog). - (Editor) Added the ability to write a scenario summary to a text file (see File Menu). - Added new Parameter Data Editor (mcparam.exe). Changes for North German Plain '85 1.03 - In File Selection Dialog, it is now possible to list new scenarios based on the length of the scenario. - Change so that indirect fire is twice as disruptive to HQ units as normal. - Added new Quality Fatigue Modifier optional rule. - Changes to AT Guns including no ZOC, ability to retreat after assault, and increased disruption against hard vehicles. - Change to Rail Movement so that units in Rail Mode do not count against the total stacking in a hex, only against other units in Rail Mode. - Added new Frozen Penalty rules (see Environment section of Users Manual). - Added new Partisan unit type (see Users Manual in section on Movement). - Added Partisan reinforcement type which moves to adjacent hex when arrival hex is occupied. - Change to allow hexside ferries to convey Supply. - Change so that units with Hard Attack values of range 0 only have those attack values affect assaults under the optional Alternate Assault rule and not default assaults. - Changes to Heavy AA Guns including no ZOC and increased disruption against hard vehicles. - (Editor) Added "A" hotkey for toggling Stockpile status. Changes for North German Plain '85 1.02 - Added ability to view wired bridges in Scenario Editor under View Menu. - Change so that Broken Helicopter units do not get reduced fire against them as other Broken units do. - Documented fact that units cannot recover Fatigue in Chemical hexes. - Added a new Auto Move feature that automatically moves divisions in columns (See AI Orders feature in Main Program help file). - Change so that the use of AI Orders does not invoke additional AI actions. - (Editor) Added hotkey "C" for combine/breakdown command. Changes for North German Plain '85 1.01 - Fix for Explicit Supply bug. - Fix for AI Order save bug. - (OB) Adjusted Warsaw Pact OB to include a wider variety of Armored Fighting Vehicle types. Changes for North German Plain '85 1.0 - New implementation of DirectPlay which fixes DirectX 9 problems. - Modification so that F5-F8 now affect PBEM replay speed. - Change so that Amphibious units must be in Travel Mode to cross a River or Canal. - Fixed bug that prevented Air Interdiction. - Change so that units that suffer a minefield attack lose movement points equal to S / 3 of their allowance, where S is the strength of the minefield (1, 2, or 3). - (Editor) Added "E" hot key for toggling Fixed status.