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HPS Simulations and John Tiller are proud to announce the
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The Age of Rifle & Musket:
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Expanding
the Empire |
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March across the plains of southern Texas with the 4th US Infantry
which included in its ranks the young Lieutenant Sam Grant. Accompany the
elite US Engineers, its members including Lee, Beauregard, McClellan, Joe
Johnston and other soon-to-be-famous officers, as they pry into the
Mexican dispositions to find an opening that would lead to victory. Bounce
across the arroyos at Buena Vista on the seat of a caisson in a battery
commanded by Captain Braxton Bragg, or ride with the US Dragoons alongside
Dick Ewell, back in the days when he still had hair--and both legs!
Mexican-American War is a tactical level simulation of this conflict using
the Early American Wars engine.
The war with Mexico presents some fascinating parallels and contrasts
with our current history. Mexico in 1846 had a standing army of about
35,000 men, while the Regular Army of the United States mustered only
about 7,000 soldiers, with most of them scattered across the western
borders of the country, protecting settlers and battling Indians.
Employing advanced tactics and superior
technology, especially that of the artillery, the US prevailed. Luck,
boldness, and skill had something to do with it, too.
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$49.95
You
have an opportunity with this game to rewrite the history of a forgotten
war, fought in 1846 and 1847 between The United States of America and the
nation of Mexico. In scope, in the sweeping panorama of deserts and
mountains, from lush California to Mexico City's verdant basin, it is
unrivaled in the Western Hemisphere, even by the American Civil War which
began only fifteen years later. From Texas to the Pacific, from Northern
California to Central Mexico, battles, skirmishes - and diplomacy - over a
period of two years determined the ultimate outline of the continental
United States as we know it today. You will also do battle in a conflict
only slightly better known to Americans - the Texas War of Independence,
fought in 1835-36. From "Come
and Take It!" to "Remember the Alamo,"
you will fight until the decisive battle of San Jacinto settles the issue.
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Additional Features |
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72 stand alone scenarios and 5 campaigns to choose from.
· A wide sampling of actions from small to huge actions.
· 14 unique maps ranging in size from 2600 hexes to 113,000 hexes
providing ample ground for scenario designers to create their own actions.
· An abundance of engine changes and enhancements that have been
long-awaited for the EAW series.
Engine changes include:
· New weather feature allowing visibility, ground conditions and
fire modifiers to be modeled.
· Several new weapon types, plus a new weapon.dat file allowing
customization.
· Multiple additions to the PDT file for weapon flags such as:
--Can fire while mounted
--Can retire by prolong
--Can fire indirect
--Has no bayonets
--Small arms (50% melee bonus)
· Ability to destroy and repair bridges with Engineers impacting
effectiveness.
· Bridge strength requirements for various unit types to pass.
· "Battalion Colors" display option, to help keep track of
forces.
· Enhancements to improve the defenders stance of fortified positions.
(Fort Defenders request from the Colonial Campaigns Club.)
· A variety of interface enhancements and hot keys.
Play modes include A/I, Hot Seat, PBEM, LAN & Internet play. A
Scenario Editor is also included so existing scenarios can be altered or
new ones created.
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Minimum
Requirements |
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Pentium-based
500mhz+ PC |
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64 megabytes of
RAM |
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300 megabytes
disk space |
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Windows XP or greater
"Windows" is a registered trademark of
Microsoft |
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$49.95
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Check out the Colonial
Campaigns Club a site devoted to all Early American Wars.
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