NOTE: Starting with this version, no CD-check is performed by the main program and all documentation is supported only in PDF format, available from the Help menu in each application. Changes for The French and Indian War version 1.04 - Scenario updates. Changes for The French and Indian War version 1.03a - Fix for two-player hot-seat weather problem. Changes for The French and Indian War version 1.03 - Change so that artillery counts as 25 men for stacking purposes instead of 50. - Added hotkey 'K' for the display of command ranges. - Added number of unseen units in arrow keys in Hex Info Area. - Added ability to display Users Manual to Help Menu. - Added ability to display a color associated with the battalion of a unit (see Battalion Colors under View Menu). - Added ability to display labels using an alternate style (See Alt Label Style under Settings Menu). - Added ability for mounted cavalry to fire when the weapon they carry is identified as being fired while mounted in the Parameter Data. - Added the ability for artillery to retire by prolonge when the optional rule is in effect and when the artillery type is identified as being able to retire by prolonge in the Parameter Data. - Added restrictive bridge values for movement, at least 10 for infantry, at least 50 for cavalry, and at least 100 for artillery and supply wagons. - Added ability to fire artillery at bridges and to melee against bridge hexes to cause bridge damage. - Added ability for infantry and cavalry to repair bridges. - Added new engineer unit and leader type that is used to improve rate of bridge repair. - Change so that units behind an embankment or stone wall do not suffer Enfilade fire effects unless the fire is coming from a higher elevation (The Enfilade effect is now noted in the unit picture). - Change so that units behind an embankment or stone wall get a +2 morale modifier for rout checks (The bonus is indicated as a '+' after the Quality value in the unit picture). - Added optional background sound feature. - Placed a "base" weather entry in each PDT file so that visibility can be set to a max of 80 hexes. - Put in various flags (PDT) for weapons to allow indirect fire, retire by prolong, firing while mounted & small arms. - Reduced the range for the Rifle w/ bayonet by 1 hex. - Increased the effectiveness of artillery at short (up to 5 hex) range for all artillery over 4lbs. - Increased movement rates for supply wagons. - Decreased stacking limits to 150 men per hex. - Increased the movement costs in clear terrain to 3 for units in Line formation. - Increased the movement costs in forest to 5 for infantry, and slightly higher for other unit types. - Altered various modifiers for terrain types. - Increased ammo depletion values for both armies. - Decreased the value of artillery and cavalry, added points for supply. - Increased the number of supply wagons in most scenarios. - Added supply sources to forts as needed. - Added in bridge strengths of 150 to all scenarios. - Line & Cav troops will now disrupt if moved in Forest, Orchard, Marsh, Town or Rough terrain types. Changes for The French and Indian War version 1.02 - Fixes for Vista compatibility. Changes for The French and Indian War version 1.01 - Fix for ability to melee into Water Hexes without boats. - Fix for missing losses in Indirect Fire. - Fix for 3D graphics icon problem at fords. - (Scenario Editor) Added ability to check for Duplicate Leaders under Scenario Menu. Changes for The French and Indian War version 1.0 - Added a new On-Map Results feature which shows combat results on the map instead on in a dialog box. Feature can be turned on/off from the Settings Menu and defaults to on. - Added Indirect Fire ability to certain weapons. See Users Manual under Defensive Fire for more information. - Added new Emplaced artillery units which cannot move from their location. More information is available in the Users Manual in the Defensive Fire section. - Added a new Boat Movement feature which allows infantry and leaders to cross water. - Added Alternative Scrolling option to solve graphics problem with certain video cards. - Added change to prevent ships from moving under bridges. - Added ability for Supply loss to count towards victory point levels in scenarios based on scenario data specified in Scenario Editor. - Added Line Disruption indicator in Terrain Info Box. - Change to Optional Line Disruption Rule so that it does not affect units in Extended Formation. - Added number of turns to File Selection Dialog. - Setting of 3D Bases is now saved and restored when program or editor is run. - (Scenario Editor) Added a hot key "E" for toggling Fixed status.