NOTE: Starting with this version, no CD-check is performed by the main program and all documentation is supported only in PDF format, available from the Help menu in each application. Changes for Soviet-Afghan War V1.02 - Added Weapons Off option under View Menu to hide discarded weapons on the map. - Fix for documentaton regarding wire cutters and mine clearing weapons to reflect the change that these weapons are now "fired" in their own hex to attempt to clear obstacles and mines. - Added Political Officers (see Leaders Section of Users Manual). - Added Cratered movement cost and protection values. - Terrain height in Destroyed hexes is half normal and Destroyed hexes prevent road movement into them. - Change so that Demolition and Clearing load effects only affect target hex when applied to Indirect Fire loads. - Fix for Bunker/Pillbox facing limitation and helicopter spotting bugs. - Added option for using alternate graphics when installed (see Options Menu). - Added a black bar on the top side of the counter for crews with engineering weapons (mine clearing or wire clearing). - Change so that Protection value reported in Hex Info area includes any hexside features such as Gully or Stream. - Added a probability to Withdrawals. - Added a "Hull Down" feature for vehicles which can be added in the scenario editor and which results in 1/2 fire against those vehicles when firing on the vehicles from the front and from the ground. - Fix for some screensavers causing game to go blank. - Added ability for Objectives to be defined as Collateral with points awarded for enemy fire into those hexes. - Added reliability 'X' for loads, weapons, and vehicles. - (Editor) Added ability to specify alternative arrival hexes for reinforcements. Changes for Soviet-Afghan War V1.01 - Added a black bar on left side of counter for crews with heavy weapons. - Added showing of enemy fire losses for units in the open. - Added ability to specify multiple sets of AI orders in a scenario. - Added new Capture victory point feature. - Added Stun Weapon feature. - Added weapon timer feature that allows specified weapons to use a timer and detonate automatically when the timer reaches 0. - Added an Armor Assault Modifier for vehicles assaulting infantry in Clear hexes. - Added ability to move columns of units by holding down the Alt key when moving. - (OB Editor) Added ability to define Teams as part of a Squad organization. - (Database Editor) Added ability to list unused loads and vehicle weapons (see File Menu). Changes for Soviet-Afghan War V1.0 - Added definition of "Covered Terrain" which increases the probability that Vehicles assaulting into that terrain become Immobile as a result. Covered Terrain is noted in the Terrain Info box with the "C" designation. - Added ability to create scenarios having Breastwork defenses (see Hex Menu under Scenario Editor). - Added ability for Demolition loads to destroy Railroads and Bridges (see Demolition Weapons under Weapon Types in the Users Manual). - Change so that Immobile Vehicles do not have an inherent assault value. - Added ability for heavy weapons to be Setup, increasing their effectiveness (see Firing in the Users Manual). - Added ability to define A/I Firing Scripts (see Scenario Editor help file). - Added Quality Loss Mod optional rule (see Combat Results section of Users Manual). - Added Rest parameter data value that allows recovery of effectiveness for inactive units. - Added ability to flag vehicles as capable of making smoke and added the ability for these vehicles to make smoke while moving. See the Command Menu of the Main Program and the Movement section of the Users Manual. - Added new Body Armor feature (see OB Editor and Main Program under Firing). - Added Unknown Objective flag resulting in Hidden, Escape, and Cache types (see Objectives in Quick Overview in Users Manual). - Change so that Detection devices do not lose effectiveness. - Fix for LOS bug caused by use of binoculars beyond visibility range. - Added chemical loads, gas masks, and gas launchers (see Firing and Weapon Types in Users Manual). - Added ability to define "random" support not under the control of the player (see Scenario Editor and Users Manual). - Added ability to create scenarios that use Asymmetric Scoring (see Scoring in the Quick Overview section of the Users Manual). - Added Database Editor and Parameter Data Editor. - Added new Alternate Fire Density Optional Rule. - Fix for Vista scrolling problem.