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HPS Simulations and John Tiller
are proud to announce the release of |
PANZER CAMPAIGNS:

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Operation:
BAGRATION |
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In June of 1944 Adolf Hitler was
expecting the coming Soviet summer offensive to be launched against the
German front line south of the Pripet Marshes. Instead, Stalin unleashed
a massive attack on the very cornerstone of the German Army--Army Group
Center which held a massive salient to the north. This was Operation
BAGRATION, an all-out offensive to crush Army Group Center,
concentrating armor, artillery and aircraft. The Red Army quickly broke
through the thinly held German lines and encircled the fortified cities
of Vitebsk, Orsha, Mogilev, and Bobruysk. Then the Soviet tank and
mechanized formations swept on westwards towards the very heart of the
Third Reich. Taken by surprise, the majority of the German Fourth and
Ninth Armies were trapped between Minsk and the Berezina River. It was a
catastrophic defeat, destroying 28 of 34 German divisions from Army
Group Center’s order of battle. So complete was the Soviet victory that
five weeks later the Red Army was on the banks of the Vistula River and
the borders of East Prussia.
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Features and Scenarios |
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$49.95
There are 42 Scenarios, including the main Soviet assault launched on 23
June in the north and 24 June in the south. Campaign scenario covers the
first thirteen days of the offensive and breakthrough until the time the
offensive lost momentum. Smaller scenarios covering specific actions and
“what if” situations. Many scenarios have a special play-by-email version
where conditions such as supply, release of reserves, and victory levels
have been altered for play balance.
Order of battle and scenario editors are included which allow players to
customize the game. There is no limit on the scenarios that can be
created and the sub-map feature allows the main map to be “chopped up” into
the size that best fits the situation.
As is the hallmark of all John Tiller games, Minsk ’44 brings changes to
the game engine for the series that enhance the campaign being wargamed. As
always, all new features will be rolled out free to the previous titles in
the series. These include:
 | New partisan unit type with new effectives on supply and units
moving in the rear |
 | New game effects whereby indirect fire is twice as disruptive to HQ
units as normal |
 | New Quality Fatigue Modifier optional rule |
 | New command effect: detached units (those beyond the command range)
can no longer call in Artillery or Air Support |
 | A number of specific AI improvements have been made in an effort to
make the game more enjoyable against the computer |
 | Scenario Editor: New ability to define a Direct AI Order to assist
the AI in attacking over major obstacles such as rivers, thus making the
game system more tenacious on the attack |
 | New ability to highlight a single unit which allows AI orders to be
given to that unit. |
Minsk ’44 provides multiple play options including play against the
computer AI, Play by e-mail (PBEM), LAN & Internet “live” play, and
two-player hotseat. Rev up your T-34 or Tiger tank and be prepared to
participate in one of the greatest campaigns of World War Two!
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Minimum
Requirements |
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 | Pentium-based 200mhz+ PC |
 | 32 megabytes of RAM |
 | 250 Mb disk space |
 | Windows XP or greater |
 | DirectX 8.1+ is required and will install if not already
present and not superseded |
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"Windows" is a registered trademark of
Microsoft |
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$49.95 |
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