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(Updated 17 Jul 17)

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RECENT RELEASES

 

- HPS Signature Sims -

AIDE DE CAMP-2  

POINT OF ATTACK-2

 

- Squad Battles -
VIETNAM 

TOUR OF DUTY

THE PROUD & THE FEW
 EAGLES STRIKE

 KOREAN WAR

ADVANCE OF THE REICH
PACIFIC WAR

SOVIET-AFGHAN WAR

WINTER WAR

SPANISH CIVIL WAR

DIEN BIEN PHU

RED VICTORY

 

- Modern Campaigns -

MIDEAST '67
FULDA GAP '85
 KOREA '85
NORTH GERMAN PLAIN '85

DANUBE FRONT '85
 
- Ancient Warfare -
PUNIC WARS

GALLIC WARS

ALEXANDRIAN WARS

GREEK WARS


- Modern Airpower -
WAR over VIETNAM
WAR over the MIDEAST

 

- Air Campaigns of WW2 -
DEFENDING THE REICH

 

- Naval Campaigns -
JUTLAND    TSUSHIMA

GUADALCANAL

MIDWAY

 

- Panzer Campaigns -

NORMANDY    SMOLENSK  

 KHARKOV    TOBRUK '41
BULGE '44     KORSUN '44

KURSK '43      SICILY '43

RZHEV  '42
MARKET-GARDEN '44
EL AlAMEIN '42
FRANCE '40    SALERNO  '43
MOSCOW  '41 STALINGRAD'42 MINSK '44 
BUDAPEST '45

SEA LION

 

- Total War In Europe -

FIRST BLITZKRIEG

SOUTHERN FRONT

 

 

- Napoleonic Battles -
NAPOLEON'S RUSSIAN CAMPAIGN
CAMPAIGN ECKMUHL

WAGRAM   WATERLOO JENA-AUERSTAEDT 

- Early American Battles -

1812       1776

FRENCH & INDIAN WAR

MEXICAN WAR


 - American Civil War -

 CORINTH         OZARK 
FRANKLIN
 
SHILOH          PENINSULA
 GETTYSBURG VICKSBURG 
ATLANTA    CHICKAMAUGA

ANTIETAM
CHANCELLORSVILLE

 

- Musket & Pike -

RENAISSANCE 

 

- First World War Campgns -

FRANCE '14 

 

- Professional Military -

DECISIVE ACTION

 

 

- Maps & Publications -

Wehrmacht: Moscow 1939

 


UPDATES/PATCHES

 AIDE DE CAMP (1/2)

AIR CAMPAIGNS OF WWII

AMERICAN CIVIL WAR

ANCIENT WARFARE

DECISIVE ACTION

EARLY AMERICAN SERIES

MODERN AIR POWER

MODERN CAMPAIGNS

MUSKET & PIKE

NAPOLEONIC BATTLES

NAVAL CAMPAIGNS

PANZER CAMPAIGNS

POINT OFATTACK

SQUAD BATTLES

TOP/PANTHERS SERIES

TOTAL WAR IN EUROPE

WWI CAMPAIGNS

 


HAVING PROBLEMS?

EARLY AMERICAN SERIES  AIDE DE CAMP (1/2)

TOP2/PANTHERS SERIES

PANZER CAMPAIGNS

GALLIC WARS

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1776      1812

AIDE DE CAMP (1/2)

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1990-Present HPS Simulations

 


 

SUPPORT:

Aide de Camp 2

 

If you encounter a problem running the game not covered on this page,  click here to contact us.  Include a description of the problem, your system configuration (Operating System, RAM, Video and Sound Cards, etc.), and the version of ADC-2 you are running. 

Windows XP users may receive a message of "No Disk" when running ADC2.EXE.  Clicking on "Continue" will bring up the start window with no further problems.

 

bulletBefore trying to resolve any problems, please first ensure you are using the latest version ADC2, which is 2.14.  To determine that you are in fact using the correct version, start ADC2 and open the Help/About menu.

Ver1.gif (8155 bytes)

If you don't see "Version 2.14" on your screen, you are not operating the most current version.   To download the latest upgrade/patch file for Aide de Camp 2, click here.


 

Solutions to the most commonly reported problems

ADC-1

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ADC version 1 Error Messages


ADC-2
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Low Resource, Program Slowdown, Screen Corruption, Replay Problems

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Terrain and/or Pieces are corrupted or black in color

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"LOS VALS" error code generated by downloaded modules

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Program crashes when attempting to load a saved game file.


 

ADC Version 1 Error Messages:

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If you see any of these error messages when you attempt to open an *.ops file, you do not have the most current patch.   Gamesets created using later versions are incompatible with earlier versions of ADC2.

ADC2bad1.gif (13085 bytes) adc2bad2.gif (4286 bytes)
adc2bad3.gif (3844 bytes) adc2bad4.gif (3196 bytes)

 

Low Resource, Program Slowdown, Screen Corruption, Replay Problems:

Unable to make new symbols or receiving a "low resource" error message?  Does the program run slower and slower in one session if  you use it for an extended time? Are you experiencing a corruption of your screen graphics?  Problems with replays?  Other odd problems?

Your system may be suffering from a lack of sufficient memory caused by failure of other applications to properly clear memory or by the use of existing memory by programs running in the background (which you may not even be aware of).  Not enough virtual memory in conjunction with these, added to the large memory requirements of some ADC2 gamesets, can cause serious problems.  Try the following:

General:

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Restart Windows before using ADC2.

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Do not multitask while operating ADC2 if you are having problems.

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Shut down programs running in the background or prevent them from loading in the first place.

 

Specific Memory Management Actions:

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Make sure you have a least 200 MB of virtual memory available.  Click START, Settings, Control Panel, System, Performance, Virtual Memory to check and adjust.  Manually setting the minimum and maximum virtual memory settings to the same minimum and maximum has been found to provide the best performance, despite the warnings given.  Virtual memory uses hard disk space so it is important to keep the hard disk specified open for virtual memories use. Consult Help under "performance, optimizing - memory troubleshooter" for information.

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Always optimize your symbol sets when you are making them and before you start defining classes.  Optimizing your symbol sets reduces their size and therefore decreases memory requirements. It is absolutely essential if you are working with large numbers of terrain or unit symbols or if you delete any symbols while making the set.  We also strongly  suggest backing up your set first, just in case.

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Consider upgrading to Windows 98 SE, if you are not already running it.  ADC2 runs much better in it than in Win95/Win 98 1st edition thanks to Microsoft's improvements.

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Get a memory clearing program like FreeMem (shareware & freeware) or Mem Turbo (shareware) which clear memory for use by ADC2 and other programs.  Applications frequently leave large chunks of memory unavailable even after they are closed.  These fix that problem quickly and will make all your programs run better.

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Consider installing additional memory.  Not only does this help eliminate problems in ADC2, but loading, zooming and scrolling are much faster.  Plus all your other applications will run better too.  Users have observed excellent results with ADC2 when increasing their memory to 64 MB.  Of course, 128 or 256 MB is even better, if affordable.

If that doesn't work, check the section on Graphics problems in the symbol corruption section.

 


 

Terrain and/or Pieces Are Corrupted or Black in Color:

 

Graphics Card/Driver Problems:

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Make sure you have the most current version of your video card driver.  Driver updates can be downloaded from your graphics card manufacturer's site.  Although keep in mind this isn't always the case:  we have received multiple reports where an older version of the driver worked, while the newer one(s) didn't.

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Turn off all graphics acceleration and other 3-D effects.  Click START, Settings, Control Panel, Display, Settings, Advanced, Troubleshooting.  Some graphics cards may have other acceleration/memory management settings as well. Consult your documentation.

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Try adjusting the color depth of your display.  Click START, Settings, Control Panel, Display, Settings, and then adjust the Colors.  Try 16 bit, or even 256 color instead.

Note:  Some of the latest "high powered" 3-D accelerator cards seem to have the most problems running ADC2.   If none of the above solutions solve the problem, you will need to contact the video card manufacturer.

 

Symbol Editor Problems:

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Symbols are totally black or are mostly black with odd patterns which might look like this:

ADC2blk.gif (49930 bytes) (click image for a larger version)

 

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The x-image mask BMP files are out of alignment with your terrain or unit symbol BMP files. Use the Rebuild Transparent Symbols tool in the Symbol Editor System Utilities.

adc2blk2.gif (7246 bytes)

 

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Before you do this remember to back up your entire gameset directory.

adc2blk1.gif (7067 bytes)

 

 

Map Editor or Play Game Symbol Problems:

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If symbols don't appear right, or if some of them are "missing", optimize your symbol set in the Symbol Editor.  Try adjusting the "Max Syms Per Row" up and/or down if it doesn't work the first time.  We strongly suggest backing up your files first.

 

Play Game Module Crashes When Attempting to Load a Saved Game:

If you receive a Windows error message, or complete program crash when you attempt to load a saved game file, the reason is likely due to one of these causes:

  1. The file has been corrupted.   Luckily, this is a very rare occurrence, and you will almost always also get other "ADC-2" specific error messages before the crash.   This problem can have a number of causes, and there is no general solution.  However, occasionally corrupted files can be salvaged, so we encourage you to send your saved game file (.OPS), along with the rest of the gameset (maps and symbols), to support@hpssims.com and we'll try to do what we can.

  2.  When the file was originally saved, the turn file (.OPS) and the map and/or symbol files were in different folders.  Normally this isn't a problem, since ADC will ask you to find files it can't find.  However, there seem to be some circumstances where Windows reports to ADC that folders exist, when in fact, they do not.  This problem is usually encountered when receiving a file from another individual, although not always.  The solution is to put ALL of the gameset files (game + map + symbols) in the same folder (and have your opponents do the same on their computers). 

  3. An opponent's folder/ file names are not compatible with your specific setup or version of Windows.  The solution is to have your opponent try using  short and simple names consisting of letters or numbers only, without punctuation or spaces.