The Ancient Warfare
engine is a hex based, tactical, plot - simultaneous resolution engine. A
game turn is composed of three phases. Each player assigns commands to his
units; movement, changing formation etc. The computer then determines the
net effect of these orders as the move is played out. Fire and melee
combat is automatic. At this point the players observe the outcome. The
game then moves on to the next turn.
This game provides a wide range of actions, from small skirmishes a
player can complete in one evening to monster battles with over 40,000 men
in your army.
You can play against the computer, by e-mail against a human opponent,
or with two people on the same PC (hot seat). You can play single
historical battles or campaigns where your army is carried through from
scenario to scenario. Choice of reinforcements and even the next battle
location in a campaign make Alexandrian Wars another great game.
Colorful 3-D units (100 different types) of all the historical troop
types in Alexander's army plus many of his adversaries' bring to life
classical warfare from the period 400 - 300 B.C. Specially designed
terrain features show the battlefields of the ancient world from Greece to
This game contains all the great elements of the Ancient Warfare series
such as fortifications and siege warfare as well as massed ranks of pikes,
Indian elephants, and finely tuned combat. An enhanced computer A.I. plays
an aggressive strategy that requires you to use the best formations and
tactics history has to offer in order to win each battle. You may also
face off against an opponent in a balanced hypothetical match from the
"table top series" of battles or join in a multi-player PBEM
battle with hundreds of units.
A variety of scenarios from historical classics of the Ancient World to
fictional conflicts are provided, plus a scenario editor allowing players
to create as many battles as they like. This game accurately reflects
Macedonian tactics and the need for combined arms to win battles against
superior numbers. This is your chance to see if you can best the greatest
commander in history!
Game Scale: Each hex represents a distance of 20 metres.
Each turn represents 15 minutes of real time.
The game may be played against the computer AI or via E-mail against
one or more players.
The battles can be viewed in either 3D, 2D zoom-in (plan view) and 2D
zoom-out (strategic view).