HomeWhat's New  | Products | Updates | Problems?| Downloads Purchasing Prof/Military | About HPS

SHOP HPS


SEARCH HPS


WHAT'S NEW
(Updated 26 May 17)

*****
 ARCHIVES


HPS Simulations
Blog


PRODUCTS
COMPLETE  LIST

 

RECENT RELEASES

 

- HPS Signature Sims -

AIDE DE CAMP-2  

POINT OF ATTACK-2

 

- Squad Battles -
VIETNAM 

TOUR OF DUTY

THE PROUD & THE FEW
 EAGLES STRIKE

 KOREAN WAR

ADVANCE OF THE REICH
PACIFIC WAR

SOVIET-AFGHAN WAR

WINTER WAR

SPANISH CIVIL WAR

DIEN BIEN PHU

RED VICTORY

 

- Modern Campaigns -

MIDEAST '67
FULDA GAP '85
 KOREA '85
NORTH GERMAN PLAIN '85

DANUBE FRONT '85
 
- Ancient Warfare -
PUNIC WARS

GALLIC WARS

ALEXANDRIAN WARS

GREEK WARS


- Modern Airpower -
WAR over VIETNAM
WAR over the MIDEAST

 

- Air Campaigns of WW2 -
DEFENDING THE REICH

 

- Naval Campaigns -
JUTLAND    TSUSHIMA

GUADALCANAL

MIDWAY

 

- Panzer Campaigns -

NORMANDY    SMOLENSK  

 KHARKOV    TOBRUK '41
BULGE '44     KORSUN '44

KURSK '43      SICILY '43

RZHEV  '42
MARKET-GARDEN '44
EL AlAMEIN '42
FRANCE '40    SALERNO  '43
MOSCOW  '41 STALINGRAD'42 MINSK '44 
BUDAPEST '45

SEA LION

 

- Total War In Europe -

FIRST BLITZKRIEG

SOUTHERN FRONT

 

 

- Napoleonic Battles -
NAPOLEON'S RUSSIAN CAMPAIGN
CAMPAIGN ECKMUHL

WAGRAM   WATERLOO JENA-AUERSTAEDT 

- Early American Battles -

1812       1776

FRENCH & INDIAN WAR

MEXICAN WAR


 - American Civil War -

 CORINTH         OZARK 
FRANKLIN
 
SHILOH          PENINSULA
 GETTYSBURG VICKSBURG 
ATLANTA    CHICKAMAUGA

ANTIETAM
CHANCELLORSVILLE

 

- Musket & Pike -

RENAISSANCE 

 

- First World War Campgns -

FRANCE '14 

 

- Professional Military -

DECISIVE ACTION

 

 

- Maps & Publications -

Wehrmacht: Moscow 1939

 


UPDATES/PATCHES

 AIDE DE CAMP (1/2)

AIR CAMPAIGNS OF WWII

AMERICAN CIVIL WAR

ANCIENT WARFARE

DECISIVE ACTION

EARLY AMERICAN SERIES

MODERN AIR POWER

MODERN CAMPAIGNS

MUSKET & PIKE

NAPOLEONIC BATTLES

NAVAL CAMPAIGNS

PANZER CAMPAIGNS

POINT OFATTACK

SQUAD BATTLES

TOP/PANTHERS SERIES

TOTAL WAR IN EUROPE

WWI CAMPAIGNS

 


HAVING PROBLEMS?

EARLY AMERICAN SERIES  AIDE DE CAMP (1/2)

TOP2/PANTHERS SERIES

PANZER CAMPAIGNS

GALLIC WARS

WEB SITE ADMIN
FAQ


HINTS AND TIPS

AIDE DE CAMP-2 

PANZER CAMPAIGNS
DECISIVE ACTION


FREE DOWNLOADS

MAIN MENU 

1776      1812

AIDE DE CAMP (1/2)

TOP2/PANTHERS SERIES

PANZER CAMPAIGNS
DECISIVE ACTION

OTHER


PURCHASING

BUY NOW DIRECT

GENERAL INFORMATION

PRIVACY STATEMENT

RETAILER LIST

STANDARD TERMS


PROFESSIONAL MILITARY

USAF PROJECT (POA-2)


ABOUT US

 HPS STAFF

CONTACT HPS

LINKS

 

1990-Present HPS Simulations

 

HPS Simulations and Paul Bruffell present

Alexandrian Wars is the third title in the HPS Ancient Warfare game series and simulates an era that significantly extended the face of warfare.

alex1.jpg (687641 bytes)

(Click for full-sized image)
alex4.jpg (312505 bytes)

 

"The Great"

 

Alexander of Macedon - possibly the greatest military commander of the Ancient World. From the outset of the Persian Wars in 334 BC and the eight years that followed, Alexander was never defeated in battle.

The combined use of shock heavy cavalry, massed pikemen and light skirmishing infantry distinguished Alexander as one of the greatest tactical geniuses of all time. Re-create the battles of Alexander the Great and his father Philip of Macedon, who consolidated his rule in Greece. Replay the famous battles of Chaeronea, Gaugamela and the Hydaspes.

 

 

 

There are 44 scenarios included (20 historical, 16 hypothetical & eight from the Table Top Series) covering actions such as Chaeronea, Pelium, Gabai & Hydaspes. The Table Top Series (TTS) are scenarios made up of evenly matched armies based on points. Many miniature wargamers will recognize the structure of TTS battles.


In addition to the main game engine there is also a scenario editor included which allows players to create their own scenarios from scratch, edit existing scenarios and also create their own Order of Battles. Detailed instructions are included on how to use the editors, calculate points for your army and even modifying the stock graphics, called "Paint your own army". 41 maps are also included in the game covering historical and randomly generated locations, so a large amount of terrain is available for scenario designers to create custom scenarios.

 

 

 


$49.95
 

alex2.jpg (729870 bytes)

(Click for full-sized image)

alex3.jpg (587666 bytes)

Alexandrian Wars Features

 The Ancient Warfare engine is a hex based, tactical, plot - simultaneous resolution engine. A game turn is composed of three phases. Each player assigns commands to his units; movement, changing formation etc. The computer then determines the net effect of these orders as the move is played out. Fire and melee combat is automatic. At this point the players observe the outcome. The game then moves on to the next turn.

This game provides a wide range of actions, from small skirmishes a player can complete in one evening to monster battles with over 40,000 men in your army.

You can play against the computer, by e-mail against a human opponent, or with two people on the same PC (hot seat). You can play single historical battles or campaigns where your army is carried through from scenario to scenario. Choice of reinforcements and even the next battle location in a campaign make Alexandrian Wars another great game.

Colorful 3-D units (100 different types) of all the historical troop types in Alexander's army plus many of his adversaries' bring to life classical warfare from the period 400 - 300 B.C. Specially designed terrain features show the battlefields of the ancient world from Greece to India.

This game contains all the great elements of the Ancient Warfare series such as fortifications and siege warfare as well as massed ranks of pikes, Indian elephants, and finely tuned combat. An enhanced computer A.I. plays an aggressive strategy that requires you to use the best formations and tactics history has to offer in order to win each battle. You may also face off against an opponent in a balanced hypothetical match from the "table top series" of battles or join in a multi-player PBEM battle with hundreds of units.

A variety of scenarios from historical classics of the Ancient World to fictional conflicts are provided, plus a scenario editor allowing players to create as many battles as they like. This game accurately reflects Macedonian tactics and the need for combined arms to win battles against superior numbers. This is your chance to see if you can best the greatest commander in history!

Game Scale: Each hex represents a distance of 20 metres.
Each turn represents 15 minutes of real time.

The game may be played against the computer AI or via E-mail against one or more players.

The battles can be viewed in either 3D, 2D zoom-in (plan view) and 2D zoom-out (strategic view).

 

Minimum Requirements

bullet

1GHz Pentium 

bullet

512 MB RAM 

bullet

300 MB Hard Drive 

bullet

Windows 2000 / XP / VISTA / 7 / 8/2003/Vista 

bullet

32 bit color (highly recommended).

bullet

Win95 is no longer supported.


"Windows" is a registered trademark of Microsoft 


$49.95
 


Major Changes from Gallic Wars
 

For those players who have already purchased Gallic Wars (second game in the Ancient Warfare series), the key changes and improvements are listed below -

1 - Campaign feature. Players can now challenge the A.I. over a series of historical / semi-fictional battles. Includes free set-up of army units.
2 - Multiple Commander Option - Option to split army in to wings with independent responses for morale. If the morale of a wing falls below 33% then all units in the wing rout.
3 - Enhanced variety of interface improvements and functionality to assist with game play.
4 - Numerous engine adjustments based on player feedback and continued testing.


$49.95
 


Want to talk about or get more info info on the Ancient Warfare Games? Swing by the Gladius Blog for tips, tricks, and general information posted by other players.
 
Check out the 2009 Ancient Warfare Series Scenario Competition winning entry
Click here for details.