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(Updated 17 Jul 17)

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- HPS Signature Sims -

AIDE DE CAMP-2  

POINT OF ATTACK-2

 

- Squad Battles -
VIETNAM 

TOUR OF DUTY

THE PROUD & THE FEW
 EAGLES STRIKE

 KOREAN WAR

ADVANCE OF THE REICH
PACIFIC WAR

SOVIET-AFGHAN WAR

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SPANISH CIVIL WAR

DIEN BIEN PHU

RED VICTORY

 

- Modern Campaigns -

MIDEAST '67
FULDA GAP '85
 KOREA '85
NORTH GERMAN PLAIN '85

DANUBE FRONT '85
 
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PUNIC WARS

GALLIC WARS

ALEXANDRIAN WARS

GREEK WARS


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WAR over VIETNAM
WAR over the MIDEAST

 

- Air Campaigns of WW2 -
DEFENDING THE REICH

 

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JUTLAND    TSUSHIMA

GUADALCANAL

MIDWAY

 

- Panzer Campaigns -

NORMANDY    SMOLENSK  

 KHARKOV    TOBRUK '41
BULGE '44     KORSUN '44

KURSK '43      SICILY '43

RZHEV  '42
MARKET-GARDEN '44
EL AlAMEIN '42
FRANCE '40    SALERNO  '43
MOSCOW  '41 STALINGRAD'42 MINSK '44 
BUDAPEST '45

SEA LION

 

- Total War In Europe -

FIRST BLITZKRIEG

SOUTHERN FRONT

 

 

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NAPOLEON'S RUSSIAN CAMPAIGN
CAMPAIGN ECKMUHL

WAGRAM   WATERLOO JENA-AUERSTAEDT 

- Early American Battles -

1812       1776

FRENCH & INDIAN WAR

MEXICAN WAR


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 CORINTH         OZARK 
FRANKLIN
 
SHILOH          PENINSULA
 GETTYSBURG VICKSBURG 
ATLANTA    CHICKAMAUGA

ANTIETAM
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- Musket & Pike -

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- First World War Campgns -

FRANCE '14 

 

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Wehrmacht: Moscow 1939

 


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The Miller Systems WW2 Campaign

Partial Map

 
The Miller Systems WW2 Campaign is very likely the most ambitious Play by Mail/Play by Fax ever designed. It is a simulation covering all the fighting of World War II over the entire globe. This incredible game features entire teams of individuals controlling the major powers of World War II over a 30,000 hex map.  Note that the ADC set used is only used by the Campaign directors....not the actual players. ADC is used as the method by which the PBM is kept track of. Most of the actual players don't even own computers.

millengb.gif (10351 bytes)

I have been playing PBM Strategy games for years. Miller Systems WW2 Campaign is definitely the best global-scale game I have seen, and I have seen a few. I strongly recommend this System.
-Mika Stahlberg


Pacific Map Example

 
Units include infantry, armored and mechanized formations, air units, naval units (to include BBs and CVs) paratroops, marines, engineers and more. Production is a key element of the game. Players from around the world send in their turns to Miller Systems, where they are processed and adjudicated (if necessary) by human judges. Results are mailed back to the players, including color maps printed of the current situation.

GAME Rules include: Strategic Redeployment, Supply, Diplomatic Status, Production, Recon, Diplomacy, Special units, Trade, Lend Lease, Licensing (for weapons production), R&D, Upgrades, Intel, Partisans, FlaK, Experience, and much more.


CONTACT INFORMATION:

Contact info:
Mr. Leigh Miller
344 Lady MacDonald Crescent
Canmore, Alberta  T1W1H6

CANADA
 

email: millerww2@shaw.ca

Visit the web site for more information


DETAILED GAME INFORMATION:

Major powers include Japan, the USSR, Germany, Italy, France, British Commonwealth & the USA. Players may choose to be the Political Leader, a General, an Admiral or any combination of the 3. Once minimal registration is achieved, minors such as the KMT, Red China, Turkey, Sweden & Spain will be offered in a similar fashion for game #3. Teams & positions will be awarded to those who offer to take the most paying positions for any power. Larger team entries are eligible for free birthday turns. Positions are currently available game #1(June'42) and #2(Mar'40) or a new game from Sep'39.  Registration is $50US.  This includes rules and our copy-righted color wall maps for your own war-rooms.  The first command is $20US, $15 for every additional command, $10 for garrison commands.  Turn-over rate is one month for one month game time.

BRIEFING:
We translated my copy-righted global WW2 Campaign board-game for play-by-mail and e-mail(hopefully) to be simulated by HPS's Aide de Camp program. The pbm/em is also copyrighted. The entire world is represented by our 30,000 hex map. Each hex roughly represents 100km diameter. The maps are in color and the only WW2 game map with historical borders and names throughout. Political Leaders are in charge of the following:

Economics...resources are translated into production points (pp) only when they successfully reach the capital. The sum of pps is what the Pol Ldr has to work his economy. He is responsible for the building of units, use of engineers to build naval and air-bases, fortifications, canals and industries. He is also responsible for budgeting for diplomacy points (dp) to sway neutrals and even major powers. He is furthermore responsible to communicate with other Pol Ldrs only through Miller Systems and arrange trade and alliance treaties. More responsibilities include expenditures for R&D and Intelligence/Counter- intelligence efforts. Unlike other pbm games, his legal (according to referees) direct orders cannot be disobeyed. Only he can declare war or peace and he is in charge of transfers and reinforcements. Depending upon the Power, he may be encouraged to assume certain additional Commands such as Home Guard General to execute and defend against Strategic Air Warfare for example.

Generals are in charge of all ground and assigned air units in their sector. Unlike other pbm games, there is not one General for ground and another for air. As General, you are in charge of your own Tactical Air Support.
Admirals are in charge of all naval and assigned air units in their sectors. Again, you are in charge of your own land and carrier-based Tactical Air Support. Most present players assume more than one Command. A General for North-west Africa is well served being the Admiral for the Western Mediterranean as well for coordination purposes. The Prime Minister of the UK is well served as General Home Guard and Admiral North Atlantic as well for coordination purposes. These are not requirements, only examples. Land units are roughly Corps level. Types included Infantry, Engineers, Marines, Paratroops, Mechanized, Light Armor, Medium Armor and of course Heavy Armor. Air units represent between 25-50 aircraft. Types included Recon, Transport, Fighter, Attack and Bomber...including float and carrier versions. Naval units represent a Convoy of up to 50 vessels, 10 Submarines to a wolfpack or group, 5 Destroyer Escorts to a Flotilla, 3 Light or Heavy Cruisers to a Squadron and individual Battlecruisers, Battleships and Heavy and Light Aircraft Carriers. Privacy ensured, unless you give us written permission, we will not give out your real name, address, phone nor e-mail#s. All diplomatic communication must be through the System.

 

 

(Click for larger version.  Note: this screen shot does not show the Americas, which are also included on the map)