HPS Simulations
The Wargamers True Ally

HPS Simulations is proud to announce the release of
A digital Gameworks Game:


Tactical combat from the Dark Ages to the Renaissance. 
The dark raven with horned beak, and the livid toad, the eagle and kite, the hound and wolfin mottled hue, were long refreshed by these delicacies...
Over a thousand years of Vengeance!
From the Dark Ages to the advent of gunpowder, return to the dayswhen war was the sport of nobles and ravagers who understood thatcourage, guile, and leadership were the main principles of warfare.
The Basics
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Vengeance employs a classic hex/turn based war gaming system with a user friendly interface designed for quick play and immediate combat resolution.
Sword to Shield
Vengeance is an abstracted tactical combat game with each hex representing about 20m and a turn representing no more than a couple of minutes.
The included scenarios are proportionally scaled down to keep the action tight, quick, and focused.
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Enter the Armory
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Vengeance offers a myriad of design/modeling options for battles, armies, and units, featuring:
  • Nobles, peasants, elite war bands.
  • Leather, chain mail, and plate.
  • Swords, shields, pike, and arquebusiers.
  • Shield walls and wedges.
  • Stakes, ditches, and hedges.


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Make History Your Own
Vengeance lets players jump back into history with both feet with a full integrated symbol, map and battle editors. It also includes includes over 40 legendary and historical scenarios ranging from King Arthur and the Dark Ages to the risem of powder weapons and the Renaissance:
  • Badon Hill.
  • Brunanburh.
  • Hastings.
  • Agincourt.
  • The Battle of the Ice.
  • Brave Heart and many more...
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Vengeance Play Options
  • Single player vs. the AI
  • Play by email (PBEM)
  • Two player hot-seat
  • Head-to-head over a network.
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  • 1.8 GHz Pentium/equivalent
  • Windows XP or greater
  • 2 GB of RAM
  • 150 MB free space on hard drive


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Read the Review at Wargamer.com: http://www.wargamer.com/reviews/vengeance/
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